↑ / ↓ pitch ← / → bank A / D yaw W / S throttle Shift boost C camera P pause R reset
FICTIONAL AIRCRAFT · ARCADE FLIGHT MODEL
YAW / THROTTLE
BANK / PITCH
FREE FLIGHT + RING CHALLENGE
Your flight test starts here.
Fly a fictional fighter-style drone over a coastal test range. Bank through the illuminated rings, explore the island, and switch into the nose camera. You start airborne.
Pitch up / down
↑ / ↓
Bank left / right
← / →
Yaw / throttle
A, D / W, S
Boost / camera / pause
Shift / C / P
Controller
Left stick: bank / pitch Right stick X: yaw Triggers: throttle − / + A: boost · Y: view · Start: pause
For Bluetooth: pair a standard controller in your device settings, activate Controller, then press a controller button. Touch controls appear on touch devices. This is an arcade simulator with simplified physics.
Kestrel Drone Flight Lab — Arcade Flight Game
Fly a fictional fighter-style drone over a coastal test range, pass illuminated rings and practice arcade flight controls.
What this tool does
Kestrel is a self-contained arcade flight simulator with simplified drone physics. The canvas renders a fictional coastal test range, flight telemetry, a practice ring course, camera modes and optional touch or gamepad controls.
Who this is for
Players looking for a short browser flight challenge
Users testing keyboard, touch and standard gamepad controls
Developers exploring a lightweight canvas-based flight simulation
How to use this tool
Press Start flight to begin the airborne practice run
Use Arrow keys for pitch and bank, A/D for yaw, W/S for throttle, and Shift for boost
Pass the illuminated rings to increase the course count
Use C to change the camera, P to pause, R to reset, or the visible controls on touch devices
Enable the controller control only after pairing a compatible controller in the device settings
Inputs
The game accepts keyboard controls, an optional standard gamepad, touch sticks on coarse-pointer devices, throttle slider input, camera changes, assist toggle and pause/reset actions.
Outputs
The screen shows airspeed, altitude, throttle, heading, climb rate, elapsed flight time, ring progress, a course map and the current flight status. It is an arcade model, not a real flight or training system.
Example use cases
Practice banking through the ring course
Compare chase, nose and orbit camera views
Try the same short flight with keyboard, touch or controller input