Displace each vertex from its original position.
Cartesian Vars: x, y, z
Spherical Vars: r (radius), theta (azimuth), phi (polar)
Visualise complex 3D mathematical functions interactively — type a formula and explore the surface in real time.
Render volumetric 3D mathematical functions using WebGL. Type any f(x,y,z) expression and explore the resulting isosurface in the 3D viewer. Adjust the isovalue and resolution to reveal different surface features. Export as OBJ or GLB.
It's the threshold level of the function at which the surface is drawn — like a contour line in 3D.
Increase the resolution slider. Higher values give smoother surfaces but take longer to compute.
Yes — any valid JavaScript Math expression with x, y, z works.
Export OBJ and import into your slicer. The mesh may need repair for complex functions — use Meshmixer or Netfabb.
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