Build a small 3D scene, transform objects, and preview movement or recorded keyframes in the browser.
3D Object Motion Simulator is an interactive scene for adding basic 3D shapes and experimenting with motion. Create cubes, spheres, cones, cylinders, polyhedra, toruses, planes, rings, and torus knots, then select objects to change their names, positions, rotations, and scale.
Each object can have active translate or rotate movements. You can also record transform keyframes while dragging the gizmo, play the result, and scrub its timeline. A perspective scene, small orthographic view, and camera navigation make it easier to inspect the result from different angles.
Inputs include a selected primitive shape, object name, position, rotation, scale, movement type, axis, speed, and transform-gizmo actions. Camera orbit, pan, zoom, orthographic view buttons, and recorded timeline positions control how you inspect the scene.
The output is a live 3D scene with movable objects, active movement arrows, and an in-browser animation preview. Recorded keyframes can be played or scrubbed while the page is open. This page does not include a 3D model, video, or project-file export action.
Select an object, choose Record, change its transform, and stop recording. Use Play or the timeline slider to preview the captured positions or rotations.
No. This page previews motion in the browser but does not export video, keyframe data, or a project file.
The scene uses basic primitives such as boxes, spheres, cylinders, cones, torus shapes, and other built-in objects exposed by the Add Object control.
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