Create a simple 3D human figure from adjustable torso, head, neck, arm, and leg components, then pose and export it.
HumanBodyCustomizer builds a stylized, poseable human form from basic 3D shapes. Separate panels control torso and abdomen proportions, head and neck settings, arm and leg dimensions, joint angles, colors, and visibility of joints.
Inputs are body-part shape selections, dimension sliders, color pickers, arm and leg visibility, spread and angle controls, joint angles, and camera gestures. Values use the tool’s relative units; no anatomical measurements or motion-capture data are imported.
The app renders an interactive stylized human figure and can export the generated model as OBJ or GLB. The result is a simple geometric base for visualization or blocking, not a rigged character or anatomically accurate model.
Adjust torso, head, neck, arm, and leg shapes and dimensions, joint angles, colors, visibility, and the pose in the interactive 3D preview.
Export the generated figure as OBJ or GLB. GLB is recommended when you want to preserve the model’s colors and scene structure.
No. The output is a stylized geometric base for visualization and blocking, not an anatomical reference, motion-capture model, or rigged character.
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