SolvProb — Custom Website & App Engineering

MoneyBankCustomizer

Assemble Three.js primitives in a browser, transform and duplicate objects, adjust gear or rod dimensions, and export the scene as OBJ or GLB.

What this tool does

MoneyBankCustomizer is a general-purpose Three.js primitive assembler rather than a bank-specific designer. Add basic shapes, select them with transform gizmos, organize the scene, and export the assembled geometry.

Who this is for

How to use this tool

  1. Add a gear, rod, cube, sphere, cylinder, cone, or torus
  2. Select an object and use Translate, Rotate, or Scale gizmos; keyboard shortcuts are shown in the app
  3. Rename, lock, duplicate, delete, or adjust the scene grid, axes, and background
  4. Export the current scene as OBJ or GLB

Inputs

Inputs include primitive type, gear teeth/radius/thickness, rod length/radius, object transforms, names, locks, duplication, scene background, grid, axes, and camera controls.

Outputs

The page displays a WebGL scene and downloads the assembled geometry as OBJ or GLB. It has no project persistence and does not validate dimensions, clearances, materials, or manufacturing readiness.

Example use cases

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Frequently asked questions

What shapes can I add?

The palette includes gear, rod, cube, sphere, cylinder, cone, and torus primitives.

Can I edit an object after adding it?

Yes. Select an object to translate, rotate, scale, rename, lock, duplicate, or delete it. Gear and rod dimensions are set when those primitives are created.

What do OBJ and GLB exports contain?

They contain the current assembled geometry. GLB is the better choice when you need scene colors; exported meshes are not manufacturing-validated.

Is this a parametric money-bank designer?

No. The filename is legacy; the current interface is a general primitive assembly and transform tool with no bank-specific features.

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