Assemble Three.js primitives in a browser, transform and duplicate objects, adjust gear or rod dimensions, and export the scene as OBJ or GLB.
MoneyBankCustomizer is a general-purpose Three.js primitive assembler rather than a bank-specific designer. Add basic shapes, select them with transform gizmos, organize the scene, and export the assembled geometry.
Inputs include primitive type, gear teeth/radius/thickness, rod length/radius, object transforms, names, locks, duplication, scene background, grid, axes, and camera controls.
The page displays a WebGL scene and downloads the assembled geometry as OBJ or GLB. It has no project persistence and does not validate dimensions, clearances, materials, or manufacturing readiness.
The palette includes gear, rod, cube, sphere, cylinder, cone, and torus primitives.
Yes. Select an object to translate, rotate, scale, rename, lock, duplicate, or delete it. Gear and rod dimensions are set when those primitives are created.
They contain the current assembled geometry. GLB is the better choice when you need scene colors; exported meshes are not manufacturing-validated.
No. The filename is legacy; the current interface is a general primitive assembly and transform tool with no bank-specific features.
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