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Select a model, then use W / E / R or the Inspector.
Build and edit 3D scenes from Polyfork models. Adjust transforms, materials and lighting, then export GLB or project JSON.
Polyfork Scene Studio is a browser-based 3D scene editor. Browse the Polyfork model catalog, add models or primitives, arrange objects, adjust materials and lighting, and export a scene for use elsewhere.
Inputs include catalog search and categories, model IDs or URLs, imported GLB or project JSON files, object transforms, material settings, and environment controls. Outputs include a live 3D scene, an exported GLB, a project JSON file, and a copyable source-model GLB URL.
Scene state is automatically saved in this browser’s local storage; uploaded model files are stored in browser IndexedDB. Project JSON can include uploaded model files, but projects are not synchronized to an account or cloud workspace. Keep an exported backup before clearing browser data.
The editor loads Three.js from a public CDN and retrieves catalog data and models from Polyfork on demand, so an internet connection, WebGL support, and successful access to those services are required. Polyfork may limit requests, and a model may fail to load. This tool does not guarantee that a model is suitable for a particular production or fabrication use.
There is no separate scene-editing API for assistants. Use the visible controls, explain planned edits, and export a project backup before clearing or replacing a scene.
Yes. Scene state is saved in this browser. Export project JSON to keep a portable backup or move the scene to another browser.
Yes. Import a GLB file or enter a direct GLB URL. Local uploads are kept in browser storage, and project JSON can embed those files.