Event Triggered

Tracking Core

Visual Frame Rate 00 FPS
Inference Latency 00 ms
Tracking Confidence 0%
Active Gesture NONE
Pinch Proximity 0.00
Active Target NONE

Spatial Manipulation Bindings

Index + Thumb Pinch Grab & Translate Target Full Open Palm Release / Float Mode Closed Fist Trigger Special Action (Holo-Pulse) Index Pointing Ray Hover Target

Spatial Hand Gesture AR Engine

Use a webcam and hand gestures to interact with a small Three.js scene in the browser.

What this tool does

This browser AR experiment combines MediaPipe Hands hand-landmark tracking with a Three.js scene. It recognizes pinch, open-palm, fist, and pointing gestures, then uses them to move or trigger effects on the interactive 3D objects.

Who this is for

How to use this tool

  1. Allow camera access when the browser asks, then place one hand in view.
  2. Point to hover over a scene object and bring your thumb and index finger together to pinch, grab, and translate it.
  3. Open your palm to release the object; make a fist to trigger the holographic pulse effect.
  4. Watch the tracking panel for frame rate, inference latency, confidence, gesture, pinch distance, and active target.

Inputs

The input is a live webcam stream. MediaPipe analyzes the visible hand landmarks in the browser; the gesture classifier uses the relative finger positions and a normalized thumb-to-index distance to identify the supported gestures.

Outputs

The page renders the webcam view, hand-tracking overlay, diagnostic KPIs, and a Three.js scene containing interactive objects. Pinching moves and rotates a grabbed target, while a fist produces a temporary scale-pulse effect. There is no file export.

Example use cases

Related SolvProb tools

Frequently asked questions

Does this tool need camera permission?

Yes. The hand tracker needs access to a webcam and a modern browser with JavaScript enabled. If permission is denied, the gesture interaction cannot start.

Why is a gesture not detected?

Keep one hand well lit and fully inside the camera view. Occlusion, low light, motion blur, and an unusual hand angle can reduce landmark confidence.

Is this a production-ready AR controller?

No. It is an illustrative browser prototype. The gesture thresholds and object interactions are useful for experimentation, not a validated safety, accessibility, or industrial-control system.

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