Wrap a local image around a simple 3D primitive and download the textured result as a GLB model.
GLB Texture Creator turns one local PNG, JPEG, or GIF image into a textured Three.js primitive. Choose a plane, cube, sphere, or cylinder, inspect it with orbit controls, and download the generated model when the texture is ready.
The inputs are one image and one of four fixed shapes. The generated dimensions, segment counts, material settings, lighting, and texture handling are built into the page; there are no custom mesh, UV, or dimension controls.
The viewer shows the image-textured primitive and the export action creates a GLB model with the image embedded when the exporter succeeds. Depending on exporter behavior, the page may fall back to a glTF JSON download rather than a binary GLB.
No. This page applies the image to one of four fixed primitives. It does not offer texture painting, UV editing, custom meshes, or existing-model import.
The file picker accepts PNG, JPEG, and GIF images. Image loading or model export can fail if the browser cannot decode the file or required Three.js assets are unavailable.
It contains the selected fixed primitive with the image used as its texture. There are no animation, lighting, material, batch-input, or shape-dimension options.
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