Inspect a GLB or GLTF model in a browser, make lightweight scene changes, and export the result as a GLB.
This browser-based Three.js editor loads a local GLB or GLTF model into an interactive 3D scene. You can orbit, pan, and zoom the view, change scale and X/Y/Z rotation, apply the Smooth or Melt visual operations, optionally replace meshes with a loaded sub-model, and save a GLB copy.
.glb or .gltf file.Inputs are local GLB or GLTF files, an optional sub-model file, scale, and three rotation sliders. The editor operates in the browser and does not provide a project library, persistent account storage, or a material and metadata editor.
The output is an interactive 3D preview and, when export succeeds, a locally downloaded binary GLB. SubGLB replaces each mesh with a clone of the loaded sub-model; it is not a general-purpose scene merge or selective mesh replacement workflow.
The file pickers accept GLB and GLTF files. The viewer’s export control produces a GLB download.
Not directly. The current controls apply scene-level transforms and the available Smooth, Melt, and SubGLB operations; they do not offer a full material, metadata, or selective mesh editor.
Treat it as a lightweight browser edit and review artifact. Large or complex files can exceed browser memory or WebGL limits, and the available operations may not preserve every advanced asset feature.
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